C2C_crawl_cycle C2N_crawl_to_neutral C2R_crawl_to_ready F2F_Blackout F2R_Getup N2C_neutral_to_crawl N2F_fall_feet_first N2F_fall_head_first N2F_fall_stomach_first N2N_duck N2N_look N2N_neutral_stance N2Run_neutral_to_run N2R_blow_to_head N2R_blow_to_stomach N2R_neutral_to_ready N2Wb_neut_to_backwalk N2Wc_neutral_to_walk R2C_ready_to_crawl R2F_fall_feet_first R2F_fall_head_first R2F_fall_stomach_first R2N_ready_to_neutral R2Run_ready_to_run R2R_backflip R2R_backhandspring R2R_backwalkover R2R_blow_to_head R2R_blow_to_head_hard R2R_blow_to_stomach R2R_diveroll R2R_duck R2R_jab R2R_jump R2R_jumpkick R2R_kick R2R_look R2R_ready_stance R2R_sweep R2R_uppercut R2Wb_ready_to_backwalk R2Ws_ready_to_stalking Run2F_run_to_trip Run2N_run_to_neutral Run2Run_run_cycle Run2R_run_to_ready Run2Ws_run_to_stalking Start_pose Wb2N_backwalk_to_neut Wb2R_backwalk_to_ready Wb2Wb_backwalk_cycle Wc2N_walk_neutral Wc2R_walk_to_ready Wc2W_walk_cycle Ws2F_stalking_to_trip Ws2Run_stalking_to_run Ws2R_stalking_to_ready Ws2Ws_stalking_cycle N2N_resting